Since its introduction in Call of Duty: World at War, Call of Duty Zombies has been a PvE staple for gamers everywhere and has appeared in many subsequent titles. In this post, we'll explore rules for turning a game of round-based zombies into a lovely drinking session. As with all drinking games, set limits before you begin and be sure to conduct yourself both legally and responsibly.
Preparation
To play the game, you'll need the following in addition to an internet connection, gaming device, and Call of Duty:
- A Party Sipper of your Choice - I recommend something relatively low ABV. We balanced the rules for a player of moderate ability and a sipper of 4-8% alcohol. Light beer is my go-to here since it has enough lovely hydrating waters to help stave off some small sadness.
- A Couple of Shots - I would pre-pour a couple of shots to have on hand. Again, lower end of ABV which for shots likely means 80 proof. Kirkland Canadian Whiskey, Tito's Vodka, or Lunazul Tequila would be my recommendations.
- A LARGE Water - your stomach and head will thank you, Ideally you'll drink a full cup of water for every standard bar drink. Expect to run to the water closet between pretty much every game.
- A Full Stomach - Your Dad told you this before your first time out, he was right.
Rules
We have prepared an illustrative ruleset below. In general, actions that are certain or very likely will merit a sip, rare or uncommon actions a finish beverage, and controllable/avoidable actions a shot. Feel free to modify these rules to your comfort or creativity. Fun is the goal after all.
Sips
When any of the following occur, take a sip of your main beverage. Sips are roughly a half ounce to ounce.
- Buy a Door
- Purchase from a Wall Buy
- Drink a Perk Cola
- Use the Pack-a-Punch/Armor Upgrade/Weapon Rarity
- Lose All Armor or take a hit to the flesh with no armor
- Play the Mystery Box
- Pick up a Power-Up (all on team drink)
- Use your Field Upgrade
- Eat a Gobblegum
Finish Your Drink
When any of these events happen to you, finish your current beverage. If you are concerned about the rate of consumption, consider the "No Refills" variant where you can only refill yourself after a specified number of rounds.
- Get Downed
- Turn on the Power - only the player who turns on the power
- You Self-Nade/Suicide, be more careful
- Defeat a Named Boss or other enemy
- Use a Monkey/Kazimir
- Use a Chopper Gunner or other long duration arial killstreak
- Complete a minor Easter Egg or Side Quest - such as the Coffin Dance in Cold War, Mr. Peeks bowling alley,
Take a Shot
Complete these at your own risk; a shot in the dark can be a dangerous thing indeed:
- Get a wonder weapon from the mystery box - All wonder weapons included
- Die during extraction - should have been quicker
- Die with ray gun - yes every time you do
- Finish the Main Quest - yes this includes guided mode
- Reach Wave 100 - you're crazy
Variants
For a more controlled experience consider some optional variants:
- Ring of Fizz - Who doesn't like a themed experience? Instead of a generic main beverage, curate a short menu of cocktails themed to match the Perk-a-Colas. At this point, there are so many soda options that I would pick 3-5 of them to prepare. Take drinks from the themed beverage only after your buy the corresponding perk.
- No Refills - Help pace your consumption by only refilling your main beverage only after a specified number of rounds. 5, 10, or 15 are the most likely intervals to chose, but make your own choices.
- Outbreak - For the outbreak game mode type, treat each locale as 10 levels of ordinary zombies gameplay. Each zone activity will count as a "side quest".
- Open World - Take four sips for every contract completed.
Outro
There you go: a basic zombies drinking game reference with which to start building your own house rules. Always consider your own limits and tailor the experience accordingly. I'm excited to drop into Call of Duty Black Ops VI later this week. Best of luck Requiem!